Wielding a weapon without the required Strength and/or Dexterity will incur a penalty to the Physical damage of the weapon, while lower-than-required Intelligence and/or Faith will reduce the Magic/ Fire/ Lightning/ Dark damage of the weapon. The stats required for a weapon are A / B / C / D: The Stats Needed determines how high various Stats must be in order to wield the weapon effectively. a Catalyst with Intelligence scaling will have its Spell Buff rise as the player's Intelligence rises.īy default the value reflected in the infobox and the upgrades uses 60 Intelligence and/or Faith. This value scales depending on the primary stat of the Catalyst, i.e. Value of 100 means no extra damage.ĭamage multiplier applied to the base value of a Spell. The Aux Effect stats for a weapon are A / B / C:ĭamage multiplier when performing a backstab or riposte.
The Aux Effect stat dictates how effective the weapon will be at causing the effect. See the damage formula for further details. The Damage stats for a weapon are A / B / C / D / E:Įach weapon has one or more Physical damage types:Ĭertain enemies are weak or strong against different damage types. The Damage stat dictates how much damage the weapon does.